Abstract

A parallel rendering algorithm based on hierarchical radiosity
Miguel Caballer - Departamento de Sistemas Informáticos y Computación
David Guerrero - Departamento de Sistemas Informáticos y Computación
Vicente Hernández - Departamento de Sistemas Informáticos y Computación
José E. Román - Departamento de Sistemas Informáticos y Computación
The radiosity method is a well-known global illumination algorithm for
rendering scenes which produces highly realistic images. However, it is a
computationally expensive method. In order to reduce the response time
required for rendering a scene, a parallel version of a hierarchical radiosity
algorithm has been developed, which takes profit of both shared and
distributed memory architectures. The parallel code is used in an electronic
commerce application and, therefore, the main focus is on achieving the
fastest response rather than being able to render large scenes.
Last update: Wed Jun 12 14:26:53 2002 WEST